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WoW Classic Itemization Detailed

Posted by goon2019 
WoW Classic Itemization Detailed
April 21, 2021 11:44PM
WoW Classic Itemization Detailed

Blizzard has provided additional details on itemization in World of Warcraft’s upcoming vanilla server option, WoW Classic.To get more news about safe wow gold, you can visit lootwowgold official website.

Community manager Aerythlea released the additional info in a new post on the official WoW forums over the weekend. Like other elements in Classic, items will be based on Blizzard’s reference version for Classic, patch 1.12. Blizzard notes that while content will be unlocked in phases, systems such as class design, battleground mechanics, and stats on existing items will all be based on patch 1.12.
Recreating, and then re-fixing every major progression-affecting bug wouldn’t account for what we think matters much more: the people playing the game. There were many unknowns in original WoW. The first guilds to reach Nefarian spent their initial pulls testing different ideas they had and trying to figure out what condition would get them past the first part of the fight (defeating 40 drakonids). That experience can’t be recreated, because the knowledge can’t be unlearned. For a long time after Patch 1.4.0 came out, many players simply had no idea how good Obsidian Edged Blade or Aged Core Leather Gloves were. The power of weapon skill will be no surprise in WoW Classic.

So rather than try to recreate a specific experience from 2005 that can never fully be recaptured, our aim has been to accurately and fully restore the original game’s mechanics and stats to their final and most polished state from before The Burning Crusade. That mission has been a pillar of WoW Classic’s design from its inception.

This means that while content will be unlocked progressively to allow for each raid tier to shine, systems such as class design, battleground mechanics, and stats on existing items will all be set to their final 1.12 conditions. That should take the pressure off players to be constantly figuring out what we might do next to remain exactly in line with how the game once played out, and we can all focus a little more on community building and enjoying the experience together.
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